Good morning everybody.
I understand how to set up 2 cameras, and let each one only render half of the screen, but this setup doesn’t have the lens correction immersive-vr does.
I’m talking about this kind of effect:
Does anyone know how to achieve it using playcanvas manually (no immersive-vr)?
Thanks in advance.
Similar topic here: Custom Cardboard Viewer Implementation:Barrel Distortion
It looks like the solution would be to render to a mesh with UVs to mimic the distortion looking at the stack overflow answer (which is what was done in the polyfill for WebVR at the time)
Thanks for the input. I will look into it.