Create stereoscopic camera with lens correction?

Good morning everybody.

I understand how to set up 2 cameras, and let each one only render half of the screen, but this setup doesn’t have the lens correction immersive-vr does.

I’m talking about this kind of effect:

Does anyone know how to achieve it using playcanvas manually (no immersive-vr)?

Thanks in advance.

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Similar topic here: Custom Cardboard Viewer Implementation:Barrel Distortion

It looks like the solution would be to render to a mesh with UVs to mimic the distortion looking at the stack overflow answer (which is what was done in the polyfill for WebVR at the time)

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and here [PAID] Implementation of custom Cardboard View Mode

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I see.

Thanks for the input. I will look into it.