Hi there,
I’m new with 3D physics and I’d like to create a slider constraints on this project:
https://playcanvas.com/project/445779/overview/h-test
basically I want to fix the movement of the red and green disks along their translation axes.
Hi there,
I’m new with 3D physics and I’d like to create a slider constraints on this project:
https://playcanvas.com/project/445779/overview/h-test
basically I want to fix the movement of the red and green disks along their translation axes.
I was thinking on making tests replicating some classic game mechanics for my first game.
By the way, Crash Bash … great game.
I think I have it working.
Basically I need to access directly to Ammo to create a joint like that:
var sliderJoint = new Ammo.btSliderConstraint( this.entity.rigidbody.body, base.rigidbody.body, tDisk, tBase, true);
this.app.systems.rigidbody.dynamicsWorld.addConstraint(sliderJoint);
for that I need the 2 bodies and 2 transformations that are defined by one common point (between the disks and the base )and the axis of the slider.
Joints - is something we want to integrate as a Component in the future, to allow it to be setup in Editor.
That would be good. To define them in the editor and be able to see their axis.
Did you ever manage to get a slider constraint working using Ammo.js?