So, here’s the error being generated:
Uncaught RangeError: Invalid typed array length
at new Uint32Array (native)
at TextureHandler.open (https://code.playcanvas.com/playcanvas-stable.js:26987:22)
at ResourceLoader. (https://code.playcanvas.com/playcanvas-stable.js:26120:36)
at Object.callback (https://code.playcanvas.com/playcanvas-stable.js:26939:11)
at Object._onSuccess (https://code.playcanvas.com/playcanvas-stable.js:17574:13)
at Object._onReadyStateChange (https://code.playcanvas.com/playcanvas-stable.js:17532:18)
at Object. (https://code.playcanvas.com/playcanvas-stable.js:17490:12)
That error in particular… isn’t super useful at figuring out what the offending issue actually is; Has anybody else run into this issue before, and would anybody who has be so kind as to point me in the right direction?