Crazy console error being generated by playcanvas-stable.js?

So, here’s the error being generated:

Uncaught RangeError: Invalid typed array length
at new Uint32Array (native)
at TextureHandler.open (https://code.playcanvas.com/playcanvas-stable.js:26987:22)
at ResourceLoader. (https://code.playcanvas.com/playcanvas-stable.js:26120:36)
at Object.callback (https://code.playcanvas.com/playcanvas-stable.js:26939:11)
at Object._onSuccess (https://code.playcanvas.com/playcanvas-stable.js:17574:13)
at Object._onReadyStateChange (https://code.playcanvas.com/playcanvas-stable.js:17532:18)
at Object. (https://code.playcanvas.com/playcanvas-stable.js:17490:12)

That error in particular… isn’t super useful at figuring out what the offending issue actually is; Has anybody else run into this issue before, and would anybody who has be so kind as to point me in the right direction? :slight_smile:

I don’t think you have the very latest version of playcanvas, judging by the lines in this trace.
You might want to try to build the one from github. 0.205.0-dev.
I am not sure if it will help, but it will fix some errors.

It’s running through/on PayCanvas.com - I assume they’re using latest :stuck_out_tongue:

Without a link to test clean project that replicates the problem - it is hard to debug and understand where problem comes from. There might be many reasons.