Controlling particle direction in particle system

I’m trying to make a particle system for when the player wins a prize in my project. I want the particle system to only move in positive y, but anywhere in x and z. Is the best way to do this via code, or can I make this work using only the options in the particle component?

Yes you can. It sounds like you want a firework like effect like this:

A little more out to the sides than straight up, as I want it coming towards my camera, but yes. I’ve already gotten it to look like a sudden burst, having all particles spawn at the same time, the combinations I’ve tried for the start angle limits haven’t stopped some of the particles from going down though. Have a look:
EDIT: Got it. Played around with the velocity and it’s doing what I want now.