Control system

Hi guys, i want to make something similar to this game:

I initially tried to rotate the tower but if i do that the colliders won’t follow the tower.
How can I achieve this result?

Hi @SaccoVinc,

Not sure if rotating the tower would be a good option, you could do it if you use kinematic colliders but that may introduce other kinds of issues.

Instead you can create circular like controls where you move the player and the camera (which can be a child to the player entity and automatically follow him) on the right path.

Hi @Leonidas thanks for replying, there Is a problem with this, so my player needs to have a rigidbody attached in order to make the Gravity work buy i don’t know how can i male It moving in a circular way using rigidbody.