I use physics to move a ship in a 2D plane (x y) like a 2d lunar lander game. The ship sould rotate arround the z axis only.
Unfortunatly after a few moves and collisions, the ship rotates arround x or y axis.
How can I limit rotation arround the z axis only ?
In unity there is checkboxes to do that. I did’nt find any constraint in playcanvas and suppose you have
to do it in the update function, but how ?
Thanks for your help,