Hi everyone!
I’ve been experimenting with Gaussian Splatting rendering on VR headsets, specifically the Meta Quest 3. I used Postshot to create the Gaussian Splats and then edited and compressed them using the SuperSplat editor. In my recent tests, I’ve noticed a confetti-like visual noise appearing in certain areas of my splats, particularly when moving the headset.
https://playcanvas.com/project/1289617/overview/garage
For comparison, I also tested the “Gallery” scene where the noise is visible but to a lesser extent. The “Garage” model, however, renders perfectly without any noticeable artifacts. Does anyone know what causes this issue and how to prevent it?
Thank you!