I am doing a test for platform game but when falling from the platform and colliding by the sides my character is clinging to the platform and stops falling.
How can I resolve this?
How can I make a collision with a certain object, without being with everyone?
Not sure what you mean by this? Can you provide screenshots?
This is known as collision filtering. The physics library we use is ammo.js which a compiled version of Bullet. Collision filtering is not exposed in the editor but you can set the group and masks (both are bitmasks) in code like so:
If you are making a 2D physics based game, then you may also want to consider using p2.js which is lighter weight than ammo.js. Will wrote the integration scripts on this project: PlayCanvas 3D HTML5 Game Engine