I’m finding that collision triggerleave is being called too late (certainly for my purposes). I need it to be called as soon as the entity has left the trigger volume.
As can be seen from the clip below, the character controller changes colour immediately upon touching the black box (the black line) but is well clear before it changes a second time.
I’m guessing this is a physics issue (Ammo.js?). Is there a way of making the trigger more sensitive?
Is there a workaround?