I have two issues
I am learning how to use some features so I created a simple scene with four primitives a white box that moves left to right as soon as scene is launch and a blue cylinder that moves when you use the key board arrows, both works fine
However, the red box and the green ground (box) both have collision and rigid bodies. The ground rigid body option is set to static and the red box is also currently set to static.
I launch the scene and change the red box rigid body option from static to dynamic, the box falls and goes through the ground.
The reason the red box is static before I launch is because if I change the option to dynamic and launch the scene the red box can’t be seen.
Here is a link to the simple scene: https://playcanvas.com/editor/scene/734903
Not sure why collision / rigid body features in editor not working. Can you help me understand why