Collision picking issues in ETA [Solved]


#1

Hello everyone. I was hoping you might be able to help me with something.

I am working on a project called ETA (https://playcanvas.com/project/596207/overview/eta-play-mode), and I am attempting to use collision picking to select tiles, as per https://developer.playcanvas.com/en/tutorials/entity-picking/

However, it isn’t working (the tile doesn’t pulse like in the tutorial). I’m using the blue “selected_squares” to test this, and I’ve enabled both collision and rigid body on said tile. As I got the script from the above link (which was linked on https://developer.playcanvas.com/en/tutorials/entity-picking/) on May 2017, it may be possible that the script is outdated. Alternatively, I put the script in the wrong place, or I accidentally broke the very nature of physics and ray casting/collisions in my game.

Also, I’ll be wanting the tile edges to switch color (from white to cyan), which means I’ll have to somehow swap the textures out.


#2

Please, any help at all would be greatly appreciated.


#3

Never mind, I fixed it.