☑ Collision detection problem on meshes

Hello experts.

I have a very basic problem, concerning collision - tutorials and documentation didn’t help much.
If you look at this - https://playcanvas.com/editor/scene/482421 - the ball should be bouncing off the surface, but it falls right through.
It’s only falling through, if the collider is set to “mesh”. When set to box/sphere/whatever, it works. What am I doing wrong?

It could be related to the issue where non-uniform scale of static meshes probably don’t work as they should.
Try scaling it to 20, 20, 20 for example, does it solves a problem?

It does, indeed - thank you very much :slight_smile: