At the moment if I try to clone a mesh I’ve created procedurally it all goes horribly wrong. I’m presuming that this is because the model is type “asset” and there is no “asset.id” for the procedural mesh? Is there something I can do about this?
Sounds like an engine bug. Creating simple test project and issue here would be very nice help of you
Right now there might be an option of actually creating asset and adding it to registry and attaching procedural mesh to
asset.resource. Then simply add it to data of model component.
Ah yes, adding an asset works - will try to put together a scene with something - but it’s basically make any mesh and assign it to a model component. Then try to clone the entity.