Changing the GIF adress in game

I found a way to play GIFs by using a link to it, i have a button that spawns the GIF in game and a text box, to put the URL, i would like to change the GIF script’s URL string value, for what is in my textbox, that people can write on in-game, could someone help me with this pls?

Script that instantiates the GIF

var ButtonInstantiateRequest = pc.createScript('buttonInstantiateRequest');

ButtonInstantiateRequest.attributes.add('templateToInstantiate', {
    type: 'asset',
    assetType: 'template',
    title: 'TemplateToInstantiate'

ButtonInstantiateRequest.attributes.add('gifText', {
    type: 'entity',
    assetType: 'entity',
    title: 'GIF Text',

// initialize code called once per entity
ButtonInstantiateRequest.prototype.initialize = function() {
    this.entity.button.on('click', this.spawnInstanceRequest, this);

ButtonInstantiateRequest.prototype.spawnInstanceRequest =  function(){
    console.log("Instantiate Request (" + + ")");'buttonInstantiateRequest:request', this.templateToInstantiate);

    if (this.templateToInstantiate && this.templateToInstantiate.resource) {
        var objString = this.templateToInstantiate.resource.objString;

        var propString = objString.propString;

        var novaString = propString.replace(/[^/]+$/, this.gifText);

        objString.propString = novaString;

    } else {
        console.error("O objeto templateToInstantiate não está definido corretamente.");

the GIF is a template, with a Plane child object inside, the plane has the “gifTexture” script, the url string variable is called “gifUrl”

Hi @gumegasonic,

The text box, is it a regular HTML input element? You could get a reference to it using an ID and read its value:

const input = document.getElementById('my-id');
const url = input.value;