We have entities with sprites components and we load the assets on a custom load screen. We put the sprites on initialize and we hope to visualize the final sprites. But we visualize the base sprites placed on editor.
I guess it happens because the editor calls to load the asset on initialize. And when the asset is loaded, it is placed as a sprite in the component.
We have duplicated the assets and exclude from build, but it is a tedious process. I don’t see any event called before initialize or before the load start to setup properties.