Hello,
I’m hoping someone can steer me in the right direction:
Is there a way to change the opacity of a model’s meshes from fully opaque to fully transparent by a sequential transition that moves from one end of a model to the other changing the opacity of its mesh instances vertex row by vertex row?
I’m aware of the method that uses UV opacity map(s) and this code:
this.material.opacityMapOffset = this.material.opacityMapOffset.add(tmp);
Unfortunately, this map offset approach doesn’t work because the model has multiple mesh instances and UV maps that are not continuous from one end of the model to the other.
Any help is appreciated.