I’m logging the names of the old and new texture and it seems to have been changed, but no visual changed has happenned.
Do i have to updade something? What did i left behind?
Thanks for the help.
I’ve made a small repro scene, but everything worked as expected in this scene. I will take another good look at my code, maybe i find something wrong.
Hi @will is it still not fixed, I am facing the same issue.
entity.element.texture is always null
I have printed entity.element and it prints whole object which have texture in it.
Caught the error, my asset’s preload was off. That’s why not able to assign texture.
Though “loaded” value was “true” and “loading” value was “false”. So if asset was not loaded due to preload off, how can I know that an asset is loaded or not?