How would I edit this script to make it so it would change the scene to the name of the scene. The name of the scene is in an attribute.
var Example2 = pc.createScript('example2');
Example2.attributes.add('durationSecs', {type: 'number'});
Example2.attributes.add('sceneName', {type: 'string'});
// initialize code called once per entity
Example2.prototype.initialize = function() {
this._paused = false;
this._timerHandle = pc.timer.add(this.durationSecs, this.moveToRandomPosition, this);
this.on('destroy', function() {
pc.timer.remove(this._timerHandle);
}, this);
};
// update code called every frame
Example2.prototype.update = function(dt) {
if (this.app.keyboard.wasPressed(pc.KEY_P)) {
this._paused = !this._paused;
this.app.timeScale = this._paused ? 0 : 1;
}
if (this.app.keyboard.wasPressed(pc.KEY_R)) {
pc.timer.remove(this._timerHandle);
}
};
Example2.prototype.moveToRandomPosition = function () {
//what would i put here to change scenes?
};
// swap method called for script hot-reloading
// inherit your script state here
// Example.prototype.swap = function(old) { };
// to learn more about script anatomy, please read:
// http://developer.playcanvas.com/en/user-manual/scripting/