Change material cubemap from external js file

OK i try to change the environment cubemap of a material from an external javascript file, this is my code :

 var data = {
		    "name": "sejour_vide2",
		    "cubemap": app.assets.findAll("sejour_vide")[0].getFileUrl(),
		    "textures": [
		      app.assets.findAll("1.png")[1].getFileUrl(),
		      app.assets.findAll("2.png")[1].getFileUrl(),
		      app.assets.findAll("3.png")[1].getFileUrl(),
		      app.assets.findAll("4.png")[1].getFileUrl(),
		      app.assets.findAll("5.png")[1].getFileUrl(),
		      app.assets.findAll("6.png")[1].getFileUrl(),
		    ]
		  };
		
			var textures = data.textures.map(function(v, i) {
	    	var asset = new pc.Asset(data.name + '-' + i, 'texture', { url: v }); 
	    	app.assets.add(asset);
	    	return asset.id;
			});
			//console.log(textures);
			sejour_vide = new pc.Asset(
			    data.name,
			    'cubemap',
			    { url: data.cubemap },
			    {
			        anisotropy: 1,
			        magFilter: 1,
			        minFilter: 5,
			        rgbm: true,
			        textures: textures,
			        prefiltered: app.assets.findAll("sejour_vide")[0].id
			    }
			);

and then

if(app.root.findByName("MeshBaker (0)-mesh-mesh").model.model.meshInstances[i].material.cubeMap.name=="sejour_deco"){
        		console.log("okdeco");
        		app.root.findByName("MeshBaker (0)-mesh-mesh").model.model.meshInstances[i].material.cubeMap=sejour_vide;
        	}
        	app.root.findByName("MeshBaker (0)-mesh-mesh").model.model.meshInstances[i].material.lightMap=app.assets.findAll("Lightmap-1_comp_light_vide.png")[0].resource;
        	app.root.findByName("MeshBaker (0)-mesh-mesh").model.model.meshInstances[i].material.update();
        	console.log(app.root.findByName("MeshBaker (0)-mesh-mesh").model.model.meshInstances[i].material.cubeMap);

if I console log the material object, i can see than the correct cubeMap is assigned but nothing change visually, any ideas?

btw i tried this with no success

app.root.findByName("MeshBaker (0)-mesh-mesh").model.model.meshInstances[i].material.cubeMap=app.assets.findAll("sejour_vide")[0].resource;

Is the prefiltered cubemap may be a problem ?

after testing, the problem is not there when the original material have a no filtered cubemap, still investigating

do i have to assign prefilteredCubeMap4, prefilteredCubeMap8 etc; ?

edit : ok it works now, you need to assign all prefilteredCubeMap, I creatde a storage material for get it back from it, kind of a hackā€¦ there is a function for assign all cubemap correctly?