Is it possible to chain tween.rotate methods together? For example, tween between point A and point B, then point B to point C and so on.
EDIT: In addition, why does my tween always set back to 0,0,0 instead of the point I want it to? I call this.entity.setLocalEulerAngles(0,15,0); before tweening.
EDIT EDIT: Tried doing:
this.tween = this.entity.tween(this.entity.getLocalRotation())
.rotate(new pc.Vec3(0,105,0), this.duration, pc[this.easing])
.rotate(new pc.Vec3(0,195,0), this.duration, pc[this.easing])
//two more lines like above here
.repeat(this.repeat);
Didnt’t work. Ran and repeated the last line only.