Is it possible to cast dynamic shadows on lightmapped objects?
For example, consider there is a plane that is lightmapped and a box that is rotating in its own axis. I want the real-time shadow of the box on that plane.
Now there are no shadows of that box but when I check cast lightmap shadow to true, the shadow appears but doesn’t change when the box rotates.
@Leonidas Thank you.
I have one more doubt. Does the engine read the UV1 channel at runtime? Because I have an FBX model, and when I make the lightmapped option to true it doesn’t show any errors but in pipeline it says UV1 unavailable. Even auto-unwrap doesn’t work.