Is it possible to cast dynamic shadows on lightmapped objects?
For example, consider there is a plane that is lightmapped and a box that is rotating in its own axis. I want the real-time shadow of the box on that plane.
Now there are no shadows of that box but when I check cast lightmap shadow to true, the shadow appears but doesn’t change when the box rotates.
Project link: https://playcanvas.com/editor/scene/1064094
scene name: lightbake