I am tying to rotate the car using torque but the direction of force doesn’t change with it. How can i bind it to the car i.e. the application changes with the direction the car is facing??
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Honestly , doesn’t help much . Or maybe i am that bad
Useful projects that implement vehicle physics:
Full 3D simulation using the ‘built in’ ammo.js physics engine:
https://playcanvas.com/project/643289/overview/vehicle-physics
2D physics simulations using an external physics engine called p2.js:
https://playcanvas.com/project/446127/overview/p2js-integration
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