I am tying to rotate the car using torque but the direction of force doesn’t change with it. How can i bind it to the car i.e. the application changes with the direction the car is facing??
Honestly , doesn’t help much . Or maybe i am that bad
Useful projects that implement vehicle physics:
Full 3D simulation using the ‘built in’ ammo.js physics engine:
2D physics simulations using an external physics engine called p2.js: