When the car in the game gets too fast, it turns right and left too fast. How can I slow it down? And how do I prevent the car from rolling over if it hits an object when the speed gets too high?
From playing it and looking at the gamescript code via the Browser inspector, it looks like you are applying force for the turn direction which is scaled by the speed. That means the faster you get, the more turn force you apply.
You could reduce the scaling by speed in your controller or give it upper / lower limitations and scale it based on a percentage to the maximum speed.
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