Hello , I am new to programming. When I try to call the Firegun function, I get an error saying
that this.app.Firegun is not a Function. I think this is probably a bad mistake but I don’t know how to solve it , Here’s the Code:
Bullet.prototype.initialize = function() {
this.force = new pc.Vec3();
var self = this.app;
var camera = this.app.root.findByName("Camera");
Bullet.prototype.Firegun = function (entity){
entity = new pc.Entity();
this.app.root.addChild(entity);
this.app.camera.addChild(entity);
entity.addComponent("model", {
type: 'box',
});
entity.setScale(0.1,0.1,0.2);
entity.addComponent("rigidbody");
entity.rigidbody.type = pc.BODYTYPE_DYNAMIC;
entity.addComponent("collision");
entity.collision.halfExtents = (0.05,0.05,0.1);
this.force.copy(entity.forward).scale(500);
entity.rigidbody.applyForce(this.force);
if (entity.rigidbody.linearVelocity === pc.Vec3.ZERO) {
entity.destroy();
console.log("Bullet has been fired");
}
};
};
// update code called every frame
Bullet.prototype.update = function(dt) {
if (this.app.mouse.isPressed(pc.MOUSEBUTTON_LEFT)) {
self.Firegun();}
};