I’m setting up our ideal version-controlled environment for PlayCanvas, and hit a big snag. Seems like its impossible to pull in certain information (eg. render settings) from the Editor. Biggest issue though, is that it seems builds cannot be run locally without doing a full “app download”, which seems painful. Apps - Download app | PlayCanvas Developer Site
Is it possible to use a setup like playcanvas-sync or GitHub - querielo/playcanvas-typescript-template where it syncs to the Editor, but can also run the development environment locally (eg. as a localhost instance)?
Similarly, is it possible to automatically export from the Editor important elements like the scene hierarchy, to then import and use in a local environment?
(I see resources that accomplish this by pulling the scene hierarchy and data out of an app download, but this requires you to download everything and then manually import every downloaded element to your local environment. Ideally, you could just sync all these elements between local and the Editor. Is that supported at all?)
Thanks in advance