I can’t make the ‘idle’ transition interruptable because that option is greyed out on the transition from Start. So my next thought is to create a non-looping First state which plays the idle once, then transition to the Idle state with the interruptable option enabled.
Because that old one cannot be unlinked, I will have to manually copy every transition that is going to ‘Idle’ to the new state (and of course rename ‘idle’ as ‘first’ and change which one is looping). Phew!
EDIT: removed some details that were based on my misunderstanding of the ‘exit time’ mechanism. I think the issue still has merit even though I didn’t need it on this occasion
thanks for the reply. It does not address my initial issue which is that there is no way to substitute the state connected to ‘start’ with the new ‘empty state’ that you suggest. (That’s what I was trying to do myself)
EDIT: the connected github issue is similar but not the same. In that issue you wanted to eliminate the start state, I don’t want to eliminate it, I just want to swap it for a different one.
EDIT2: I went back to that thread and read it more carefully - I believe that yaustar is saying that it can be changed in ‘stategraph properties’. I haven’t looked at those properties yet, but assuming that’s correct (I’m sure it is!) I would ask: why is this one different to every other transition? Why can’t we have a delete button on the transition? When the graph is created that start node is not connected to anything, and it is easy to notify the user that their graph will not work if the connection is missing.