I cannot seem to publish my builds right now. I’ve tried it with three different projects, but all publishing failed.
This is the first project I wanna publish.
I even tried publishing a simple scene just with a box and camera, but still failed. The loading circle just kept going and going, like this.
Can someone plz help?
I have to publish it in 5 hours, can someone plz help? It’s kind of emergency…
EDIT:
Now the building somehow finished after a long running, but I don’t know if it successfully finished…
When I run the build, it gived me this in browser console,
I can publish it now, but with errors. It might be caused by Json.
In my project, I didn’t use json files. Where I use json is in one of my script init function like this
It is definitely not normal for a build to take so long to publish. Usually even large builds finish in about a few seconds. There is something in your project I think that causes an issue, still looking into it…
Yes, it is really wierd… and I guess I ve already got the bug. As you guess, it is caused by a bus model in the Bus Test folder in my project. I deleted all the models one by one, and that one is the last. Without that bus model, the build finally can run. But I’m not quite so sure if other models can still trigger this problem… I’ll try to all other models back, and see what will happen
And I just found it takes quite a long time to build a small project with a scene just contains a camera and a box. dont know why… Moreover, there is another problem about click event. It basically tells e is not defined,
There is a script called echarts.common.min.js which seems to be causing the issues when concatenating… Looking into that, but If you build without concatenating scripts it should work.
Yes, two of my workmates tried it with your way, unclicking concatenating, now it flies!! The script echarts is a kind of utility class to build charts like line chart, rader chart… Don’t know why it causes this problem.
Anyway, Thanks really much for helping me, man . Friday night, Bottom up!