These are the notes about the process so far. Note that these notes aren’t mine, but I hope they are helpful!
Time & Date working on Project : ~8pm -1am - 2022-04-05 into 06
Project Branch/Scene Setup:
- master scene was a copied project
- already working in a branched scene
Artist Notes of tasks performing:
I, the artist, was working a lot with lights and modular assets setting up a scene. These are a bunch of the things I was doing and working on when I encountered this unable to delete error.> duplicating modular assets around the scene
- Was having trouble seeing them so I decided to make some lights
- uploaded lights to the scene
Lights
- adding a light fix geometry (MESH)
- adding a spot light (LIT) - parented it under the light MESH
- created an entity (GRP) to hold both the MESH and the LIT
- duplicating light GRPs and parented them in groups of 3
- Did not rename any of the duplicated lights or entities at this time so there were many things named the exact same thing
Templates
I tried r-clicking and making these groups into Templates (but I admit I didn’t know exactly what this did or how to best use this feature). I was trying to make the GRP I’d made, here in play canvas, into a template light group that I could instance and change one light and it would change them all.
- I tried adding adding an instance (lights_fig2), and adjusting the lights to see if it worked and duplicating…But It wasn’t working like I’d wanted or thought it would so I right clicked and Unlinked from template and moved on
- I tried this template thing with a couple of groups and ended up unlinking them all
- deleted the templates from the assets folder (the next morning)
Lights Cont.
- moved the groups around the scene to test lighting options
- renamed some of the spot lights to have a “- S” at the end so it was “Spot Light - S”
- enabled shadows on those lights with the changed name
- however it started doing weird things with more then 4 or 5 lights with shadows enabled - began blowing out my scene so I decided to turn all shadows back off and remove the “- S” from the names
- Somewhere In all that I deleted a light group called “Lights_Set_6"
- duplicated another light group and called it the same name “Light_Set_6”
our error was on the “Light_Set_6"
Cannot find child entity aafafe46-8576-47a8-af7f-7160e8a435a3 of parent “Lights_Set_6” (02b0c74d-c33d-4e70-a045-eefc863bf632)
(anonymous) @captureconsole.ts:73
in our cleanup merge exercise that fixed the issue it deleted the missing entity which was one of the duplicated spot lights under “Light_Set_6"> During all that I also Adjusted the lights to have different intensities and settings
some I adjusted one at a time
others I adjusted by selection all the middle spaced lights and adjusting their intensities all at the same timeAfter / during this lighting stuff I found that I couldn’t delete some of the other lights I had been using in the scene. So I tried deleting other stuff and could delete nothing from the scene.
I tried refreshing the browser with no avail.
So I made a new entity and renamed it DELETE and put all the entities I wanted to delete into that folder until I could ask the guys to help look at this issue the next day.
Other Errors Besides Deleting - also had trouble uploading fbx’s:
The next day around noon - I was also having trouble brining in new fbx’s into my Assets folders. Before fixing this delete error problem I had brought in 2 fbx’s and they both made a folder but I could not see them till I refreshed AND the folders were actually empty upon checking them.
Other thoughts:
- we also wondered if the time of day when I was working that maybe an operation got caught between the daily rolling over