Can I link a camera to a mesh that is animated


#1

In order to do a workaround to the camera path tutorial, I thought about importing an animated cube in my scene and make the camera a child of this moving cube.

But the camera won’t follow.

Is it something that is possible?


#2

It is possible but you will have to do it via code. You should be able to make the camera entity a child of one of the bones in the animation.


#3

So I need to add a skeleton to my cube?
Shouldn’t be too hard to do but I have no idea how to interact with bones in Playcanvas.
Is there any tutorial to get me started in that direction?


#4

This is where you start getting into the undocumented material. Here’s link to a topic that has some example code: How do i know the bones name?