I’m trying to position a Text Element that is a child of a 2D Screen element on top of an Entity that’s part of the 3D world space.
The Camera docs mention this method:
According to its description “Convert a point from 3D world space to 2D screen space.” I would expect to give the function a Vector3 representing the world position in 3D space, and receive in return a Vector3 representing the same position when projected into the 2D Screen space.
However, this does not seem to be the case.
Am I missing something, or did I get it wrong?