Is it possible to have an object that displays one material with one camera but a different material (or just a solid colour) in another camera?
Specifically I want my ‘regular’ camera (that the player sees through) to display regular materials/textures but a camera that is rendering to a texture at the same time to only see solid colours (no lighting etc).
Thanks, this is interesting but how exactly do I define the new CUSTOM_RENDERING_PASS. In a script somewhere? The chess demo doesnt seem to have any reference to how things get rendered nor does the camera component script link as far as I can tell.
Sorry, but I am very new when it comes to anything to do with shaders. Any clue how I could just render as a solid colour for each object for a different camera?