How to animate the camera following a specific path (curved path) in playcanvas?
Example: In blender i can using the bezier curve for the camera path.
How can i import the entire animated objects in to the (single FBX) playcanvas?
Example: I have a animated car in blender. In this scene the car’s wheels rotate the appropriate direction without sliding. How it’s is possible in playcanvas?
For that I’ve found the easiest way is to animated a single bone along a curve in Blender, import it in Playcanvas and then add the active camera as a child to that bone. It will automatically get animated following the bone.
Importing multiple animation objects with a single FBX object wasn’t possible until recently in Playcanvas, I think that changed with the new FBX → GLB importer. Someone that has tried it may be able to offer insight.
I have another question. Actually that blender scene has lot of people around the street (approx 10 no’s). Busses, cars & other vehicles moving on there, how can I import it in to the playcanvas with correct position as it is blender. I have seperate the every characters and vehicles as a individual fbx file, it doesn’t align the right position in playcanvas viewport, but it plays correctly in the output.