Hello,
I’ve noticed these two behaviours while I resize the window:
- Reducing the height camera seems to zoom out, larger area visible.
- Reducing the width camera visible area is cropped, less area visible.
Can this behaviour be switched/changed?
Thanks,
If it’s the behaviour I think you are talking about, the Model Viewer Starter Kit checks the height/width and changes the camera.horizontalFov accordingly.
OrbitCamera.prototype._checkAspectRatio = function () {
var height = this.app.graphicsDevice.height;
var width = this.app.graphicsDevice.width;
// Match the axis of FOV to match the aspect ratio of the canvas so
// the focused entities is always in frame
this.entity.camera.horizontalFov = height > width;
};
1 Like
Thanks @yaustar, yes this helps us take advantage of this behaviour.