Looks like animating the character rig might be trickier than I had expected. If any animators what to give it a go, let me know. Not an easy job though.
So I’ve turned my attention to importing a weapon. I wanted to pick something powerful and cool looking, so I chose the Drakon. Check it out:
I had to play with the specular color quite a bit to make it look more or less right. I’m sure I’m losing a lot from the translation process. Still, pretty cool, eh?