The visual effects of “After the Flood” by Mozilla is stunning. I am not expertized in shaders but I want to get the same performance of or even better than that. My strength lies in mathematics computing, and some other domain knowledges in CG relevant application. Because this game is just for demo purpose, I am eagerly to use it as a starting point to render a 3d city or testing cases in cloud server generated by CG programmes.
I want to build connection with authors of “After the Flood”. I also hope that someone can give me some advices on it. I am familiar with Three.js, OpenGL 3.0+ and WebGL ES 2.0+.