Box stretches when rotating

I am not sure if this is a bug, but whenever I am rotating an object (for example a primitive > box) it stretches the box, and displays a kind-of rotated stretched cube, as shown below:

Does anyone know why this is happening?

Oh sorry I just realized that in the hierarchy that it was attached to another entity, and when something attached to another entity, many types of rotating, scaling, and transforming properties act a little weird. Sorry for the confusion!

That sounds strange … even in complex hierarchy, it should not stretch shapes as you rotate.

Hi @CRAYPHiSHQUESTIONS! Are you sure the scale is changing when you rotate the entity? Maybe the scale of the entity was not correct before and you make that visible with rotating, because you change the view?

This can happen if the parent and child has a non uniform scale, rotating the child will do interesting things :grimacing: