I have a text label in a screen and it looks blurry. Can anyone please guide me what is going wrong in my end?
Is a power of 2 texture?
Eg 256x512, 256x256 etc
If not, it needs to be for mipmapping to work
its a Text element.
If you make the font larger, is it still blurry?
How is it being sized? By scale or by font size?
Can you post a link to the project to make it easier for people to debug please?
It’s going to be difficult to really know without a link to the project. Can you please post one or link to a new project with just the font and the issue.
To me it looks like the entity might be scaled?
Nope, the entity is not scaled.