Hello.
2 questions:
- It’s possible to write a shader which will apply bloom effect only for selected entities?
- Apply bloom effect only for emission map, is it possible?
Thank you.
Hello.
2 questions:
Thank you.
Yes, it is possible, you can simply make a separate render to texture where you would apply shader that paints everything black + emissive (if it is set on material), and then use that texture to do your blur and post-effect add over screen.
Thank you, Max. It helped.
I made the second camera which rendering to texture and set culling mask (only render a duplicate object with emission). After that, I modify standard post processing script and detect if the rendered pixel of texture contains not black value then apply bloom. And it works.
Now I try separate different part of emission for various intensity and bloom size. Thank you.
Nicely done! If you have simple project with implementation, worth sharing it