Any idea if you plan on allowing importing of blender fluid animations? like a splash of water…etc
Unreal Engine does it but I just wanted to know if PC plans to do it on future releases or even if it’s out of the scope of Web graphics.
No worries if you don’t, I can always make a sprite version of a water splashing
A fluid solver on runtime it can be done in WebGL, with some constraints, but this implementation would be very application specific to achieve decent performance.
I don’t think this is something that we will see in Playcanvas in the immediate future. Maybe in the WebGPU era would be the time to discuss things like that as engine features.
Thanks for the quick response, I appreciate it.