Blast Arena Open Beta


#41

Oh, I didn’t check if anybody used the developer’s console, that’s a wrong mentality to approach this problem.

Instead, I simply check on server side if a player is inside an existing block’s bounds. This way, you can still remove blocks on your client side, but the server will still check against his version, if the player is inside an existing block bound’s, it means that player removed the entity so it’s not colliding and preventing from entering the bounds, so I just kick that player for cheating.


#42

oh ok i didn’t understand what u had done thx for the tips though