Is this normal that my canvas go all black for a second when I change the resolution using app.setCanvasResolution()?
Is there a way to remove this effect?
Is this normal that my canvas go all black for a second when I change the resolution using app.setCanvasResolution()?
Is there a way to remove this effect?
Hi @Mystik,
That’s a good question, looking at the resizeCanvas method in the graphicsDevice class I see only the canvas size is updated.
Not sure why it would get black for a frame. Try posting an issue about it on the engine repo.
I just tested in firefox and this black/flicker effect is not there. I think it’s may be related on how browsers manage the resolution of canvas in their rendering pipeline.