Hey guys, just wanted to share this news with you here:
The open-source Bitbybit geometry/CAD layer can now be used with PlayCanvas.
This is for PlayCanvas devs who need manufacturable geometry, not just meshes - e.g. 3D printing, CNC, laser cutting.
What you get:
- ~*300 CAD & geometry algorithms
- BRep / parametric geometry (dimensions, fillets, etc.)
- Real-time geometry updates inside PlayCanvas
- Export to STEP (FreeCAD / Fusion) or STL for printing
Under the hood: OCCT, Manifold, JSCAD.
glTF works for static assets, but when geometry needs to change at runtime or can’t be built from engine primitives, this fills the gap.