Best Practice for scene size?

Continuing with my WIP PlayCanvas 3D HTML5 Game Engine but occasionally get a warning when testing along the lines of: “This website is using a whole bunch of memory-- closing it may significantly improve your Mac performance”.

Is this about scene size? It’s currently 26MB-- is that super huge? I’m not done and plan to add a good bit more. Is that untenable? Should I take some time first to work on dropping some weight? What scene size should I optimally be aiming at?

Hey @gnormanlippert ,

I would take a look at the texture size of my scene before anything else. To reduce the memory coming from that, you can use compressed textures (Basis).

You can also study this guide, it’s super helpful: https://developer.playcanvas.com/en/user-manual/optimization/guidelines/

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