I believe my team is in discussion about giving access, but I’m not sure the status of that. That being said I’d like to give more info on the issue from my side.
One thing I noticed is that whenever I clear cache and refresh in my test window, is when I seem to get the issue. (then my ui elements are completely white because nothing loaded). But on 2nd refresh after the cache clear, I’ve noticed that it resolves itself, and the affected textures load as expected. Obviously this is still an issue as every user would encounter it on their first open of the app.
I’ve tried also forking the project and deleting everything but the basis folder and one of the affected textures. But now I don’t see the issue occurring anymore. I’m not sure how it fixed itself but I figured maybe forking the project fixed some pathing or re-initialized the files (or similar), but after doing this with our main project and testing immediately after, without deleting anything, I still encounter the issue. first load basis doesn’t load, second load everything loads.
Let me know if that gives any insight into the issue. Thanks.