I know this is a 2 in 1 topic but i cant figure it out by my own.
Editor: PlayCanvas | HTML5 Game Engine
I got the editor link above, so my problems are
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the enemies share the same hp pool on the healthbar of the enemy is the script where the enemy can recieve damage i trigger this event onCollision but how can i ensure that it only trigger on the enemy actually “hit”?
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If i activate my enemy spawner the first one spawning is working like intended but after the next spawn cycle i get a error that the progressImage (the part of the healthbar im manipulating to indicate enemy health) is undefined but why?.. i made it a attribute and dragged the image onto it so if make a prefab out of the enemy it should work right? or do i have to asign it via code?