As I move forward, I want to nail down some basic bugs I’ve encountered.
One is positional sounds-- I am using them for passing vehicles, since I can illustrate a long growing and fading engine sound with positional audio and a very small, looping sound file. But the known bug seems to be that positional sounds cause crackling issues on iOS (at least). I am reluctant to duplicate the effect with a non-positional sound, since it would require a much longer (larger) sound file. Shall I assume this is necessary for now?
Two: I’ve implemented the mobile navigation controls used in Seemore, but they seem to glitch out/crash with some regularity (one or the other of the invisible joysticks simply stops working). This isn’t my preferred navigation method to begin with (I greatly prefer a simple swipe for the look control rather than a joystick, which is pretty clunky) but is this a known issue with the controls simply losing function?
Finally (and perhaps least important) the level still seems to crash even on some computers. I assume this is an unavoidable artifact of a large, demanding 3D experience on lesser computers?