I’m using custom lightmaps baked in max but I want these to be flagged as baked (so the light in the scene doesn’t affect them) without them actually live baking on run and overwriting my custom lightmaps.
Is there a way to do this?
Thanks,
SF
I’m using custom lightmaps baked in max but I want these to be flagged as baked (so the light in the scene doesn’t affect them) without them actually live baking on run and overwriting my custom lightmaps.
Is there a way to do this?
Thanks,
SF