Background Layer for a background image

Hi!,

I need help with a basic thing but for some can’t get it to work, I just need to add a background image, but it’s rendering on top of my 3D meshes and sprites. I know I need to add a new layer and I did, but it’s not rendering now and I added it to the camera.

What should I do?,

Thanks in advance,

Oliver

Why don’t you use 3D Spirte as background like I have used in this game: https://playcanv.as/p/ehM6zoaK/

Also you can create a new layer witch will stay above UI like in img ref

The layers are rendered from top to bottom. So in your case:
image
World (opaque) is rendered first, then Depth, then Skybox, etc. and lastly Background, after everything is rendered. Move it a bit up in the rendering order, like after Skybox, for example, and allow the rest of the layers to render on top of it.

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It’s worth noting that when the UI layer is rendered, I believe the depth buffer is cleared so the background layer will render over what is already been rendered prior to the UI layer.

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i can help with the background