this.entity.render.renderStyle = pc.RENDERSTYLE_WIREFRAME;
does not seem to respect material.cull = pc.CULLFACE_BACK;
Expected? Would be nice if possible somehow.
Regards
- Björn
this.entity.render.renderStyle = pc.RENDERSTYLE_WIREFRAME;
does not seem to respect material.cull = pc.CULLFACE_BACK;
Expected? Would be nice if possible somehow.
Regards
Well wireframe is rendered with lines. Lines do not have faces. So this would need a completely different approach - a custom shader basically.
You’re right.